UX RESEARCHER | UX DESIGNER | PROJECT MANAGER

SUPERabled App

EDUCATIONAL TABLET APP
UX RESEARCHER | UX DESIGNER | PROJECT MANAGER

SUPERabled App

EDUCATIONAL TABLET APP
Timeline

3 weeks, Aug. 2024

Tools

Figma, Pencil, Paper,
Zoom, Slack

Research Methods

User Interview, Affinity Mapping, Persona, User Flow, Sitemap, Competitive Analysis, Sketching,  Wireframing, Prototyping

Timeline

3 weeks, Aug. 2024

Tools

Figma, Pencil, Paper,
Zoom, Slack

Research Methods

User Interview, Affinity Mapping, Persona, User Flow, Sitemap, Competitive Analysis, Sketching,  Wireframing, Prototyping

overview

For almost a year, the SUPERabled app struggled with accessibility design issues and an unclear user flow. While developers were optimistic about its potential, the lack of user research and a defined target persona stalled progress. Brought in as the lead UX designer, I was tasked with refocusing the project. The client was seeking grant funding but faced challenges aligning accessibility needs with their educational goals, lacking both an end-to-end flow and an AI integration plan.

After reviewing the app, my team and I saw an opportunity to redesign the user experience and align it with the client's vision. With just three weeks to prove its value, we prioritized creating an accessible interface for users with mobility issues while building the app’s educational goal.

overview

I led the design of the SUPERabled app, focusing on enhancing reading comprehension for 4th to 6th grade students, specifically those with mobility issues. Initially, the plan was to create separate interfaces for various accessibility needs, but I recognized the complexity and time constraints involved. By concentrating on a single, optimized interface, I ensured the app remained feasible and inclusive.

I managed the research, cross-functional communication with developers and clients, and testing phases, integrating AI-generated stories with the SUPERabled book series to enhance bibliotherapy and representation. Alongside two other UX designers, we crafted a solution that aligns with the client's vision of fostering confidence and a sense of belonging for young, differently-abled learners.

Some Context:
understanding the client

Picture this: You log onto Zoom and are greeted by a spunky, brilliant woman who immediately dives into her project. "It's an app that uses AI to generate personalized stories for kids. We need it to measure reading comprehension—it’s an educational app on the surface. But really, that’s just the guise to get it into schools. Our real vision is creating representation through literature. I don’t want children with disabilities to feel othered or alone. This is about exposure, inclusivity, and encouraging these children."

As I watched Jennifer, the senior editor of iPub and author of the SUPERabled series, she picked up her mouth stylus to type into the group chat. Diagnosed with MS just after her 23rd birthday, Jennifer's journey from using a cane in grad school to becoming a full quadriplegic by 2012 didn’t stop her from building a successful career as a freelance academic editor. Now, she was leading the charge to build an app focused on inclusivity, bibliotherapy, and community. (Inspiring project, am I right?)

"None of my accomplishments would have been possible without assistive technology, and it's crucial that every child has access to the tools they need to navigate life autonomously, confidently, and empowered by their super abilities." -Jennifer

Some Context:
understanding the client

Picture this: You log onto Zoom and are greeted by a spunky, brilliant woman who immediately dives into her project. "It's an app that uses AI to generate personalized stories for kids. We need it to measure reading comprehension—it’s an educational app on the surface. But really, that’s just the guise to get it into schools. Our real vision is creating representation through literature. I don’t want children with disabilities to feel othered or alone. This is about exposure, inclusivity, and encouraging these kids."

As I watched Jennifer, the senior editor of iPub and author of the SUPERabled series, she picked up her mouth stylus to type into the group chat. Diagnosed with MS just after her 23rd birthday, Jennifer's journey from using a cane in grad school to becoming a full quadriplegic by 2012 didn’t stop her from building a successful career as a freelance academic editor. Now, she was leading the charge to build an app focused on inclusivity, bibliotherapy, and community.

"None of my accomplishments would have been possible without assistive technology, and it's crucial that every child has access to the tools they need to navigate life autonomously, confidently, and empowered by their super abilities." -Jennifer

CLIENT GOAL

The client’s initial vision for the SUPERabled app focused on three key personas: individuals with mobility challenges, those with limited or no vision, and users with limited expressive language who required visual aids. The primary goal of the tablet app was to empower users to generate stories using AI that reflected their own experiences, promoting representation in literature while simultaneously improving reading comprehension. They also needed a tangible way to measure improvement in reading skills to establish the app as a viable educational tool.

Inclusive
Educational
Empowering

The vision was to make the app accessible, fostering self-worth, empathy, and a sense of belonging among its users.

The app aimed to enhance reading comprehension and encourage bibliotherapy, supporting the goal of securing grant funding.

The client aimed to empower differently abled children and build their self-confidence through inclusive representation in literature.

Inclusive

The vision was to make the app accessible, fostering self-worth, empathy, and a sense of belonging among its users.

Empowering

The client aimed to empower differently abled children and build their self-confidence through inclusive representation in literature.

Educational

The app aimed to enhance reading comprehension and encourage bibliotherapy, supporting the goal of securing grant funding.

Inclusive

The vision was to make the app accessible, fostering self-worth, empathy, and a sense of belonging among its users.

Empowering

The client aimed to empower differently abled children and build their self-confidence through inclusive representation in literature.

Educational

The app aimed to enhance reading comprehension and encourage bibliotherapy, supporting the goal of securing grant funding.

the challenge

Our client had a strong concept for the SUPERabled app but faced challenges with vague design needs, undefined goals for reading comprehension, and a lack of developed content:

the challenge

Our client had a strong concept for the SUPERabled app but faced challenges with vague design needs, undefined goals for reading comprehension, and a lack of developed content:

the challenge

Our client had a strong concept for the SUPERabled app but faced challenges with vague design needs, undefined goals for reading comprehension, and a lack of developed content:

Clarity in User Engagement:
Undefined Goals:
Content Development:

The client struggled to provide specific prompts or content for AI-generated stories, limiting user engagement. Our goal was to create a clear process for generating these stories effectively.

They recognized the need to build reading comprehension but were uncertain about implementation strategies.

There was no developed content available for the app, creating a resource gap and uncertainty about the end-to-end user flow.

Clarity in User Engagement:

The client struggled to provide specific prompts or content for AI-generated stories, limiting user engagement. Our goal was to create a clear process for generating these stories effectively.

Undefined Goals:

They recognized the need to build reading comprehension but were uncertain about implementation strategies.

Content Development:

There was no developed content available for the app, creating a resource gap and uncertainty about the end-to-end user flow.

Taking these factors into account, we started by creating a sitemap. We incorporated the client's feedback and transformed their ideas into a user flow, which guided us toward a workable design. Below is the sitemap we shared with them.

Taking these factors into account, we started by creating a sitemap. We incorporated the client's feedback and transformed their ideas into a user flow, which guided us toward a workable design. Below is the sitemap we shared with them.

CLIENT GOAL

The client’s initial vision for the SUPERabled app focused on three key personas: individuals with mobility challenges, those with limited or no vision, and users with limited expressive language who required visual aids.

The primary goal of the tablet app was to empower users to generate stories using AI that reflected their own experiences, promoting representation in literature while simultaneously improving reading comprehension. They also needed a tangible way to measure improvement in reading skills to establish the app as a viable educational tool.

Inclusive
Educational
Empowering

The vision was to make the app accessible, fostering self-worth, empathy, and a sense of belonging among its users.

The app aimed to enhance reading comprehension and encourage bibliotherapy, supporting the goal of securing grant funding.

The client aimed to empower differently abled children and build their self-confidence through inclusive representation in literature.

the challenge

Our client had a strong concept for the SUPERabled app but faced challenges with vague design needs, undefined goals for reading comprehension, and a lack of developed content:

the challenge

Our client had a strong concept for the SUPERabled app but faced challenges with vague design needs, undefined goals for reading comprehension, and a lack of developed content:

Clarity in User Engagement:
Undefined Goals:
Content Development:

The client struggled to provide specific prompts or content for AI-generated stories, limiting user engagement. Our goal was to create a clear process for generating these stories effectively.

They recognized the need to build reading comprehension but were uncertain about implementation strategies.

There was no developed content available for the app, creating a resource gap and uncertainty about the end-to-end user flow.

Clarity in User Engagement:
Undefined Goals:
Content Development:

The client struggled to provide specific prompts or content for AI-generated stories, limiting user engagement. Our goal was to create a clear process for generating these stories effectively.

They recognized the need to build reading comprehension but were uncertain about implementation strategies.

There was no developed content available for the app, creating a resource gap and uncertainty about the end-to-end user flow.

Taking these factors into account, we started by creating a sitemap. We incorporated the client's feedback and transformed their ideas into a user flow, which guided us toward a workable design. Below is the sitemap we shared with them.

Competitive analysis

Once the client’s approved of the app flow, we quickly turned our attention to comprehensive competitive analysis, focusing on two key areas:

  1. Educational Reading Apps: Targeted at 4th-6th graders, with attention to reading comprehension tools.
  2. Accessibility Features: Focused on apps designed for children with mobility, speech, and visual impairments.

Competitive analysis

Once the client’s approved of the app flow, we quickly turned our attention to comprehensive competitive analysis, focusing on two key areas:

  1. Educational Reading Apps: Targeted at 4th-6th graders, with attention to reading comprehension tools.
  2. Accessibility Features: Focused on apps designed for children with mobility, speech, and visual impairments.

user interviews

While the competitive analysis shaped our initial design, it was the user interviews that gave us the information we needed to develop a viable educational app with the potential to secure grant funding. When the clients were unable to provide interview participants, I was responsible for sourcing the users.

We interviewed five participants, including a special needs aide, a board-certified behavioral analyst, a clinical director of development services, a teacher of neurodivergent children, and parents of autistic children. By involving specialists, educators, and caregivers, we sought diverse perspectives on accessibility and valuable context about our target users' needs and experiences.

Our main objectives for these interviews were:

user interviews

While the competitive analysis shaped our initial design, it was the user interviews that gave us the information we needed to develop a viable educational app with the potential to secure grant funding. When the clients were unable to provide interview participants, I was responsible for sourcing the users.

We interviewed five participants, including a special needs aide, a board-certified behavioral analyst, a clinical director of development services, a teacher of neurodivergent children, and parents of autistic children. By involving specialists, educators, and caregivers, we sought diverse perspectives on accessibility and valuable context about our target users' needs and experiences..

Our main objectives for these interviews were:

    • Explore how to tailor reading levels to individual user needs.
    • Identify accessibility features for users with mobility, visual, and speech challenges.
    • Understand teaching strategies that promote reading comprehension, confidence, and engagement.

    Competitive analysis

    Once the client approved of the app's flow, we delved into comprehensive competitive analysis, focusing on two key areas: educational reading apps for 4th-6th graders and apps designed with accessibility in mind.

    This dual approach was essential because our client wanted an app tailored to children with mobility issues, hearing impairments, and speech impediments. With limited experience in accessibility and no available experts from the client side, we drew heavily from existing solutions to guide our design.

    Building on our competitive analysis, we patched together a visual flow to present to the client. The goal was to provide a clear representation of our proposed design, helping the clients understand how their vision could be realized.

    key insights

    After synthesizing the data, we identified the following trends:

    key insights

    After synthesizing the data, we identified the following trends:

    key insights

    After synthesizing the data, we identified the following trends:

    key insights

    After synthesizing the data, we identified the following trends:

    key insights

    After synthesizing the data, we identified the following trends:

    Motivated Learning:
    Engagement Through Gamification:
    Tailoring to Reading Levels and Abilities:
    Building Confidence:

    4 of the 5 users shared that short chapters help children feel accomplished and stay motivated to keep reading, with the reward being a sense of achievement.

    100% of the user research showed that children stay engaged when assignments are designed to feel like a game, especially when rewards are involved.

    80% of users stated that it was important to first assess the child's reading level and cognitive abilities, then tailor the reading materials and interface to meet their needs.

    Verbal praise is key to building confidence in students.

    Motivated Learning:

    4 of the 5 users shared that short chapters help children feel accomplished and stay motivated to keep reading, with the reward being a sense of achievement.

    Engagement Through Gamification:

    100% of the user research showed that children stay engaged when assignments are designed to feel like a game, especially when rewards are involved.

    Tailoring to Reading Levels and Abilities:

    80% of users stated that it was important to first assess the child's reading level and cognitive abilities, then tailor the reading materials and interface to meet their needs.

    Building Confidence:

    80% of specialists stated that verbal praise is key to building confidence in students.

    View Affinity Map

    DESIGN APPROACH

    The user research really showed us how tricky accessibility can be when designing education apps. With only three weeks on the contract, we suggested ditching the idea of designing three separate interfaces for different disabilities and focusing on just one. This way, we could actually create something solid and give the project a real push toward securing grant funding. After all, one complete user interface is way better than three half-baked ones, right? The client agreed and asked us to focus on users with mobility issues.

    DESIGN APPROACH

    The user research really showed us how tricky accessibility can be when designing education apps. With only three weeks on the contract, we suggested ditching the idea of designing three separate interfaces for different disabilities and focusing on just one. This way, we could actually create something solid and give the project a real push toward securing grant funding. After all, one complete user interface is way better than three half-baked ones, right? The client agreed and asked us to focus on users with mobility issues.

    Developing a persona from scratch

    Once we nailed down our target user, we hit the next roadblock. Putting together a persona for this project? Not easy. The client wanted us to focus on a 4th to 6th graders with mobility issues, but none of our user research covered that specific experience. It felt like trying to finish a puzzle with missing pieces. The result? Back to the drawing board. We dug into more research and used that to shape our target user's behaviors, needs, and challenges. Our goal was to build a solid persona before jumping into wireframes so we’d have a clear guide for our design.

    Developing a persona from scratch

    Once we nailed down our target user, we hit the next roadblock. Putting together a persona for this project? Not easy. The client wanted us to focus on a 4th to 6th graders with mobility issues, but none of our user research covered that specific experience. It felt like trying to finish a puzzle with missing pieces. The result? Back to the drawing board. We dug into more research and used that to shape our target user's behaviors, needs, and challenges. Our goal was to build a solid persona before jumping into wireframes so we’d have a clear guide for our design.

    Developing a persona from scratch

    Once we nailed down our target user, we hit the next roadblock. Putting together a persona for this project? Not easy. The client wanted us to focus on a 4th to 6th graders with mobility issues, but none of our user research covered that specific experience. It felt like trying to finish a puzzle with missing pieces. The result? Back to the drawing board. We dug into more research and used that to shape our target user's behaviors, needs, and challenges. Our goal was to build a solid persona before jumping into wireframes so we’d have a clear guide for our design.

    View Full Persona

    working with developers

    As we moved the design along, we hit another major crossroads: weaving in the AI component. The client still didn’t have a clear vision for how the AI would generate stories or interact with users. So, we brought in their developers to help clarify the technical landscape—what the AI could realistically do, what was out of reach, and how we could integrate it without breaking the design flow.

    During that meeting, the developers admitted they hadn’t gotten clear instructions from the client either! (Ah, the joys.) But they assured us they could build whatever we needed.

    Here’s what we walked away with from that meeting (and yes, I know—it wasn’t super helpful. But hey, if you’ve ever been in the middle of a design project, you know these moments of uncertainty are part of the deal):

    working with developers

    As we moved the design along, we hit another major crossroads: weaving in the AI component. The client still didn’t have a clear vision for how the AI would generate stories or interact with users. So, we brought in their developers to help clarify the technical landscape—what the AI could realistically do, what was out of reach, and how we could integrate it without breaking the design flow.

    During that meeting, the developers admitted they hadn’t gotten clear instructions from the client either! (Ah, the joys.) But they assured us they could build whatever we needed.

    Here’s what we walked away with from that meeting (and yes, I know—it wasn’t super helpful. But hey, if you’ve ever been in the middle of a design project, you know these moments of uncertainty are part of the deal):

    Motivated Learning:

    Short chapters help children feel accomplished and stay motivated to keep reading, with the reward being a sense of achievement.

    Engagement Through Gamification:

    When the assignment feels like a game, children remain engaged—especially if there are rewards.

    Tailoring to Reading Levels and Abilities:

    Verbal praise is key to building confidence in students.

    Building Confidence:

    It’s important to first assess the child's reading level and cognitive abilities, then tailor the reading materials and interface to meet their needs.

    wireframes:
    Key features

    At this point, we dove into wireframing the app, making the onboarding process our top priority. It had to be accessible, clean, and uncluttered—no extra noise, just straight to the point. We leaned hard on our research and made sure users could customize their experience based on their specific mobility needs. Because what good is a beautifully designed app if it doesn’t actually work for our persona?

    Here's what we did:

    wireframes:
    Key features

    At this point, we dove into wireframing the app, making the onboarding process our top priority. It had to be accessible, clean, and uncluttered—no extra noise, just straight to the point. We leaned hard on our research and made sure users could customize their experience based on their specific mobility needs. Because what good is a beautifully designed app if it doesn’t actually work for our persona?

    Here's what we did:

    plot twist:
    a literary contradiction

    During the iteration phase, we realized that using student-generated stories wasn’t the best way to assess reading comprehension—after all, it’s tough to measure understanding when students are writing the stories themselves. To align with the client’s goals of representation and hit real learning outcomes, we proposed incorporating existing books with differently abled protagonists, like "Percy Jackson," for comprehension assessments.

    AI-generated stories would still play a role, though—nurturing a love of reading and showcasing inclusivity. This way, we could keep the focus on both engagement and effective learning, making sure the app could help the client secure that all-important grant funding.

    plot twist:
    a literary contradiction

    During the iteration phase, we realized that using student-generated stories wasn’t the best way to assess reading comprehension—after all, it’s tough to measure understanding when students are writing the stories themselves. To align with the client’s goals of representation and hit real learning outcomes, we proposed incorporating existing books with differently abled protagonists, like "Percy Jackson," for comprehension assessments.

    AI-generated stories would still play a role, though—nurturing a love of reading and showcasing inclusivity. This way, we could keep the focus on both engagement and effective learning, making sure the app could help the client secure that all-important grant funding.

    designing in the mystery

    Even with all the progress, by the end of week two, we were still feeling uneasy about the design. Sure, it looked fantastic, and our competitive analysis had steered a lot of our decisions, but too many pieces still felt murky. So, we laid it all out for the client, sharing what was missing and suggesting some solid fixes to close the gaps.

    After some persistence on our part, the client agreed to:

    • Set constraints on AI story prompts and provide updated content.
    • Discuss font and color choices that were both accessible and fun for children.
    • Prioritize specific accessibility features, guided by the creator's personal experiences.
    • Keep the original 14 pages of AI story prompts, despite our recommendation to shorten them to maintain engagement for users with mobility challenges, highlighting the client's preference for their ideas over design suggestions.

    accessibility and UI

    When designing the navigation and information architecture for SUPERabled, our goal was to create a seamless, user-friendly experience tailored to the needs of differently-abled 4th-6th graders. We prioritized minimizing the number of clicks needed for navigation, ensuring a comfortable and intuitive experience, especially for students like our persona, Jaime, who faces mobility challenges. We also kept in mind research showing the importance of keeping students engaged and motivated throughout the process. Here’s how we accomplished this:

    accessibility and UI

    When designing the navigation and information architecture for SUPERabled, our goal was to create a seamless, user-friendly experience tailored to the needs of differently-abled 4th-6th graders. We prioritized minimizing the number of clicks needed for navigation, ensuring a comfortable and intuitive experience, especially for students like our persona, Jaime, who faces mobility challenges. We also kept in mind research showing the importance of keeping students engaged and motivated throughout the process. Here’s how we accomplished this:

    HI-FIDELITY PROTOTYPE:
    DESIGN ELEMENTS

    HI-FIDELITY PROTOTYPE:
    DESIGN ELEMENTS


    .
    • Teacher Portal: We incorporated a teacher portal to facilitate communication and provide valuable insights into student progress.
    • AI Integration: We iterated on the AI story generation feature, refining it based on feedback and ensuring it met accessibility needs. We started with open-ended prompt questions then adjusted it to multiple choice input.
    • Colors: We used the client’s brand colors but softened them to pastel shades, creating a playful and vibrant look that fits a children's app UI.
    • User Interface: We kept the background uncluttered and simple to help children focus and ensure accessibility for all abilities, including visual impairments.
    • Teacher Portal: We incorporated a teacher portal to facilitate communication and provide valuable insights into student progress.
    • AI Integration: We iterated on the AI story generation feature, refining it based on feedback and ensuring it met accessibility needs. We started with open-ended prompt questions then adjusted it to multiple choice input.
    • Colors: We used the client’s brand colors but softened them to pastel shades, creating a playful and vibrant look that fits a children's app UI.
    • User Interface: We kept the background uncluttered and simple to help children focus and ensure accessibility for all abilities, including visual impairments.
    When we presented the high-fidelity prototype, the client was literally moved to tears. It was one of those moments that just hits you—seeing our work resonate so deeply and making them feel seen and represented through the design. Honestly, it was incredibly affirming. I really hope this momentum pushes their project forward because this app? It needsto exist in the world.
    When we presented the high-fidelity prototype, the client was literally moved to tears. It was one of those moments that just hits you—seeing our work resonate so deeply and making them feel seen and represented through the design. Honestly, it was incredibly affirming. I really hope this momentum pushes their project forward because this app? It needsto exist in the world.

    future steps

    Given more time and resources, several improvements could be made to enhance the app:  

  • Consolidate AI Prompts: Shorten AI story prompts to maintain user interest, especially for users with mobility challenges.
  • Word Highlighting: Implement word-by-word highlighting for stories, similar to Kindle, to aid comprehension.
  • Adjustable Font: Provide options for adjusting font size and style to accommodate diverse reading preferences.
  • Accessibility Consultation: Engage experts in accessibility to refine the app’s design features further.
  • Expanded Teacher Portal: Develop additional features for the teacher portal based on educator feedback.
  • Illustration Collaboration: Partner with illustrators to create cohesive images, ensuring a consistent and child-friendly design.
  • Content Collaboration: Partner with a UX content team to ensure the app's language is appropriate for each child’s needs and collaborate with illustrators to source or create images.
  • future steps

    Given more time and resources, several improvements could be made to enhance the app:  

  • Consolidate AI Prompts: Shorten AI story prompts to maintain user interest, especially for users with mobility challenges.
  • Word Highlighting: Implement word-by-word highlighting for stories, similar to Kindle, to aid comprehension.
  • Adjustable Font: Provide options for adjusting font size and style to accommodate diverse reading preferences.
  • Accessibility Consultation: Engage experts in accessibility to refine the app’s design features further.
  • Expanded Teacher Portal: Develop additional features for the teacher portal based on educator feedback.
  • Illustration Collaboration: Partner with illustrators to create cohesive images, ensuring a consistent and child-friendly design.
  • Content Collaboration: Partner with a UX content team to ensure the app's language is appropriate for each child’s needs and collaborate with illustrators to source or create images.